A shy art student discovers, through a stranger's wound and a piece of living music, that she is in love with art itself — not as inspiration but as a living entity she wants to possess and be possessed by. She spends the story building a philosophy, practicing on others, and chasing something she can never quite hold. In the end she realises the only material she never used was herself — and becomes the first truly living artwork.
An 18 year old art college student. Shy, deeply passionate, and tactile. She experiences the world through material and texture. She has a small circle of close friends from her art classes who share her passion but not her darkness. She doesn't begin the story broken. She begins it open and softly, curious about everything as potential material for her next piece.
Protagonist often enjoys nature for she sees it as an artistic expression formed by life all around. She sees everything going as a creative choice rather than right or wrong. She finds herself getting into alot of disagreements over this view, however she's learnt more to just agree to save argument sake. Even words to her stand more than just letters, theyre a form of art in sound and expression.
Protagonist has a pet dog, a small Jack Russel, she was given her dog as a few years back when she lived with her parents. Despite her busy life she always finds time to spend with her dog, her real best friend. Pre moving out into her apartment, she was always very creative often helping out around the house and friends decorating.
Her favourite hobby was organising things into color, shapes, and sizes. She has a good relation with her parents despite the new found distance. She feels a stronger connection to her mother for her artistic nature, even if her mother is slowly losing out of it.
Protagonist often dresses in patch work and despises the school uniform dress code. Often bringing a spare set of clothes to the club to change into. She has beaded bracelets, red glasses, and long ginger hair. She stands a fair height at 5’4, she loves wearing patch work sweaters over medium dresses and skirts.
Her ability to make friends is slightly stunted by her view of everything being a form of art so she often finds it hard or if not useless to make new friends although those who know her on a deep level mean the world to her.
Initially protagonist has a confused view of herself, she loves to express herself through her looks but finds she can never wuite accept her as being a good piece of art, always finding ways to nit pick her outfits or hair.
The start of the story begins by going through her daily life of expression through her art classes and home life. For simplicity, she has her own apartment funded by her fathers successful line in work. She lives in this space alone.
As days pass, the story should focus on making art out of everything possible, her apartment turning into its own canvas. She should start of with more casual forms, whether thats painting with oils, charcoal, or water paints. The more her story progress’ and the more she watches the news she would be exposed to more violent stories which inspire her to seek out new arts, perhaps a subtle start with fire and wood burning to explore more lively elements.
In the scenario of the news being the source of “conversion” in this case, the news should be discussed with close friends discussing it, perhaps its a murder scene that gets shown, perhaps its instead an email about school about a recent local issue.
By the middle-end point of the story, protagonist should have some form of human art, through blood as paint, animal remains as sculptures, or eventually a human remains in her art. Her apartment, previously empty, should be filled with various sculptures the player has unlocked.
By the end of her story, the ending art should be a suicide-like attempt to merge herself with her own art. The end scene should pan out various news articles with names like “art being taken too far?”, “the line between creativity and insanity”, “art, the new killer”.
The good ending is achieved by maintaining a high social score, this means that the protagonist will have friends, end with her own art store, and have a healthy living style. This is due to her social score being high meaning she isn't alone long enough to have her subconscious desires of art to overwhelm and take her over.